Game Log 1 - Experience


The Game Log 1: 

Methods: 

  • Love letter
  • Culture Safari 
  • Valuestorming 
  1. Cultural Heritage, EU Values, Game Type & Cultural/Societal Theme

First, document your work with the “Ideation Wheel” and “Ideation Capture Card” (with an image) and then list, describe and illustrate your team’s

  • Chosen cultural heritage
    • Regnbuen + James Tyrell 
  • Chosen EU value(s)
    • Freedom, equality and rule of law 
    • Restrictions vs Options 
    • Hvordan noget tilbyder mulighed for nogle og begrænser andre
  • Chosen game type
    • Art/Role play + Senses/Rhythm
    • Sanseligt interaktivt 
    • Voiceover setting the scene for the game 
  • Chosen cultural/societal theme
    • Differences in seemingly equal european countries 
    • Equality blandt folk i EU 

2. First Idea: Games for Culture

Look at all you have produced during the “Experience phase” and from each cultural game jam role reflect on (also using images or other documentation methods to illustrate the process and results):

How will your team develop a game that:

  • uses cultural heritage?
  • Engages EU Values?
  • is a different gameworld with innovative gameplay
  • to address a specific cultural/societal theme or issue
    • Sanseligt, gennem lyd, lys og/eller temperatur
    • We want to investigate inequality within EU 
    • Time changes? Post apocalyptic world?
  • Why is this game important or new to you regarding culture and/or society?

It highlights hidden inequalities in modern day EU. Structures and things in everyday life that creates possibilities for some people and 

  • What impact might this game have on young people's relationship with European values and 'The European way of life'?

How does your game provide new interactions or experiences in/with culture, From the team members on the group's chosen culture/artwork and how it will be used as 'material' to create a game for culture.

Get A Week Of War

Leave a comment

Log in with itch.io to leave a comment.